Using Cryptocurrency for Consumption
Concept
In Kreator.io, if games are configured with prices, DLC costs, or in-game purchases, transactions are settled using the virtual currency USDT (depending on the blockchain). This is a straightforward consumption activity, where 90% of the revenue goes to the game developers, and 10% is allocated to Kreator.io's DAO fund.
Automatic Settlement with Developers
Automatic and real-time settlements are facilitated on Kreator.io's provided smart contracts. When consumers engage in any consumption activities within the game, these actions are automatically and instantly settled with the developers based on pre-deployed contract behavior.
All Consumption Activities
Consumption activities should not be considered as investment transactions, as the items acquired hold value for collection or use. Here are the consumption behaviors on Kreator.io:
Purchasing paid games, DLC, and in-game points using USDT (item transactions do not require purchasing the base game).
Renting in-game NFT items using the corresponding blockchain's transaction tokens (e.g., $KTR). After renting, players gain the right to use the NFT item in the game but need to pay rent to the NFT item's owner based on the rental duration.
Renting an engine license using USDT.
Registering games.